The desk
One developer.
Every detail.
I design the mechanics, write the stories, and cut the builds. The work stays small on purpose: the same hand that sets the rules also ships the patch.
Design
The loop is named before the art. If a mechanic cannot be said in a sentence, it does not ship.
Write
Story and systems share a desk. The world has to survive contact with the player’s hands, not only the script.
Ship
New builds go out on a cadence. A title is not parked in a folder; it is kept in play.
№ 01
What I make
Released
Duskveil
A dark fantasy deckbuilder where your collection is permanent.
Released
Moonlight Mayhem
A moonlit auto-battler roguelite. Dodge, draft, last the night.
I work from Tallinn. DT Software OÜ is the legal name on the invoices — the games are made at this desk. For mail, see contact.